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SetDialog ([lNew]) --> true/false:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Functions:
~~~~~~~~~~
serves as a switch, if set to true (if returns true) the dialog line
output and change is enabled, if false it is disabled.
Parameter description:
~~~~~~~~~~~~~~~~~~~~~~
lNew: new value to set the switch
Return value:
~~~~~~~~~~~~~
true/false
Example:
~~~~~~~~
? SetDialog() //the value of the switch
SetDialog(true) //set the switch to true
? SetDialog() //returns true
Source code is in file Object3.prg
See Also:
DOut
SaveDOut
RestDOut
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